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<td align="left" id="subTitle" class="titleTableSubTitle">类&nbsp;CameraType</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">属性</a></td>
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<td class="classHeaderTableLabel">包</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.papervision3d.cameras</a></td>
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<td class="classHeaderTableLabel">类</td><td class="classSignature">public class CameraType</td>
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<p></p>
  CameraTypes are mainly used with BasicView to define which camera to use.
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  CameraTypes主要和BasicView一起使用来确定使用哪一个摄像机
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<span class="classHeaderTableLabel">另请参见</span>
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<a href="../cameras/Camera3D.html" target="">org.papervision3d.cameras.Camera3D</a>
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<a href="../cameras/DebugCamera3D.html" target="">org.papervision3d.cameras.DebugCamera3D</a>
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<a href="../view/BasicView.html" target="">org.papervision3d.view.BasicView</a>
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<th>&nbsp;</th><th colspan="2">属性</th><th colspan="2">定义方</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#DEBUG">DEBUG</a> : String = "Debug"<div class="summaryTableDescription">[静态]
   The DEBUG constant defines a DebugCamera3D
   <p></p>
   DEBUG常量定义一个DebugCamera3D对象
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</td><td class="summaryTableOwnerCol">CameraType</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#FREE">FREE</a> : String = "Free"<div class="summaryTableDescription">[静态]
   The FREE constant defines a Camera3D with no target
   <p></p>
   FREE常量定义一个没有目标对象的Camera3D对象
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#SPRING">SPRING</a> : String = "Spring"<div class="summaryTableDescription">[静态]</div>
</td><td class="summaryTableOwnerCol">CameraType</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#TARGET">TARGET</a> : String = "Target"<div class="summaryTableDescription">[静态]
   The TARGET constant defines a Camera3D targeting x:0, y:0, z:0
   <p></p>
   TARGET常量定义一个目标为（0，0，0）点的Camera3D对象
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<td class="detailHeaderName">DEBUG</td><td class="detailHeaderType">属性</td>
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<code>public static var DEBUG:String = "Debug"</code><p>
   The DEBUG constant defines a DebugCamera3D
   </p>
   <p></p>
   DEBUG常量定义一个DebugCamera3D对象
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<code>public static var FREE:String = "Free"</code><p>
   The FREE constant defines a Camera3D with no target
   </p>
   <p></p>
   FREE常量定义一个没有目标对象的Camera3D对象
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<td class="detailHeaderName">SPRING</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static var SPRING:String = "Spring"</code>
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<td class="detailHeaderName">TARGET</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public static var TARGET:String = "Target"</code><p>
   The TARGET constant defines a Camera3D targeting x:0, y:0, z:0
   </p>
   <p></p>
   TARGET常量定义一个目标为（0，0，0）点的Camera3D对象
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